How do I texture map a Triangle Strip?

Word on the street is: one triangle strip
is faster than a bunch of triangles. This
makes sense, since triangle strips need
fewer vertices. So, I want to use triangle
strips.

But, how do I assign texture coordinates?

Each vertex in a triangle strip can be
part of three different triangles, and
(I’m thinking) needs three different
texture coordinates. Is there some way
to deal with this?

Any help greatly appreciated!

Jim.

TriangleStrips are meant to be connected in any parameter, means if you want to assign different texture coordinates for single vertices in the strip instead of shared ones, you’ll have to break up your strip.