01-29-2003, 05:43 AM
I was curious, about how shaders (Like Q3 has) actualy work? I had an idea for something similar, but im not sure if it will work. Is there a way (Using blending or multitextureing, or both) that you can progressivly "fade out" one texture, and "fade in" another. Making it so the second texture is more and more visable through the other as time goes on? I think that would make a pretty decent shader effect. Plus it could also be used for some animated texture techniques i have been think about. So is there a way to do something like that?