GL_ARB_multitexture && GL_TEXTURE_ENV_COLOR

Hi

Im using multitexturing together with the GL_ARB_texture_env_combine extension.
My question is, is the texture environment color per texture unit or global ? While using a TNT2 i think that there is only one environment color.I searched the spec, but found nothing that helped

Bye
ScottManDeath

It’s per texture unit. Unfortunately pre-GeForce hardware only has a single constant color available.

Yeah, this should probably be a software fallback; I had practically forgotten that this bug existed.

  • Matt

Hi

thanks, well, there I know its not my fault, here at school I have only a TNT2 M64but when I’ll come home, I’ll know that it will run

Bye
ScottManDeath