Hi
Im using multitexturing together with the GL_ARB_texture_env_combine extension.
My question is, is the texture environment color per texture unit or global ? While using a TNT2 i think that there is only one environment color.I searched the spec, but found nothing that helped
Bye
ScottManDeath
It’s per texture unit. Unfortunately pre-GeForce hardware only has a single constant color available.
Yeah, this should probably be a software fallback; I had practically forgotten that this bug existed.
Hi
thanks, well, there I know its not my fault, here at school I have only a TNT2 M64but when I’ll come home, I’ll know that it will run
Bye
ScottManDeath