View Full Version : multitexturing coords & Texture matrix..

12-05-2000, 03:02 AM

I'am using multiTexturing with != u,v coordinates on each channels.. is there any way to specify a texture matrix per channel??
or am i supposed to do only multi-pass rendering to simulate this feature?? http://www.opengl.org/discussion_boards/ubb/frown.gif

Any idea?

12-05-2000, 03:17 AM
Yes, there is a texture matrix (as well as texgen) per texture unit. When the matrix mode is GL_TEXTURE, all matrix operations occur on the texture matrix for the currently active texture unit.

- Matt