View Full Version : help about opengl in MSvc6.0,thanks
03-22-2004, 02:54 AM
Recently I met an odd problem.In the environment of microsofe visual c++ 6.0,when I set the breakpoint and debug the code using win32 opengl, the code jump to the assembler environment in the winAPI "SetPixelFormat".
03-22-2004, 05:16 AM
This isn't an advanced question, and it's hardly even OpenGL-related. I'll move it to the beginners forum in case someone wants to answer it, but keep in mind that IDE/compiler questions don't really belong in these forums.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.