Hi,
I need to “manually” transform the normal in my vertex shader. Do I simply transform it just like it was a vertex unsing the mvp?
sorry for the lame question…
Hi,
I need to “manually” transform the normal in my vertex shader. Do I simply transform it just like it was a vertex unsing the mvp?
sorry for the lame question…
Inverse transpose of the modelview.
state.modelview.invtrans