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View Full Version : multi-viewport problem!



will_cn
12-03-2002, 04:15 AM
I used muti-viewport in my program. my view was use gluPerspective(45.0,aspect,4.0,vfar) code. In my sub-viewport, I wanna to draw a 2D-like background by using
glBegin(GL_QUADS)
glVertext3d(x1, y1, 0.0);
glVertext3d(x2, y1, 0.0);
glVertext3d(x2, y2, 0.0);
glVertext3d(x1, y2, 0.0);
glEnd();

I used gluUnproject(realx,realy,0.0,...x1,y1,z1) to get the value of x1 and y1.Here realx and realy were the screen coordinate,and the x1 and y1 were the coordinate in OpenGL .

Well,when initially run, it seemed all right.But when I increased the value of vfar,the parameter of gluPerctive,the background of sub viewport suddenlly disappeared.

How can I deal this problem? And How can I calculate the right value of zfar that I can display the scene correctly?