CubeEnvMap on static and moving objects

Anybody tried to apply a CubeEnvMap on both static and rotating objects ? (like a rotating door and a wall next to the door)
is it normal to have the CubeEnvMap texture moving on the walls ?

The cube-map on the walls has to move when the point of view is also moving.
If the cube-map texture is changing on the wall when the camera isn’t, something is wrong. If this is your case… well, just guessing, you probably need to define two cube-maps.

-nemesis-

If the cube-map texture is changing on the wall when the camera isn’t, something is wrong

that’s exactly what happens !
I’ll try using 2 cube maps
thanks