Anybody tried to apply a CubeEnvMap on both static and rotating objects ? (like a rotating door and a wall next to the door)
is it normal to have the CubeEnvMap texture moving on the walls ?
The cube-map on the walls has to move when the point of view is also moving.
If the cube-map texture is changing on the wall when the camera isn’t, something is wrong. If this is your case… well, just guessing, you probably need to define two cube-maps.
-nemesis-
If the cube-map texture is changing on the wall when the camera isn’t, something is wrong
that’s exactly what happens !
I’ll try using 2 cube maps
thanks