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analogic
08-02-2004, 11:26 AM
I am using 8 bit indexed texture lookup with glColorTable() and it works fine, but when I use a non-power-of-two texture with gl_texture_rectangle_nv along with glColorTable, my texture does not display correctly? Are these two operations not compatible with each other?

jra101
08-02-2004, 11:40 AM
You can't use glColorTable with rectangular textures. You should be getting an INVALID_ENUM error if you are passing GL_TEXTURE_RECTANGLE_NV as the target parameter of this function.