porting OpenGL on ARM architecture

Hi everybody, I am invastiganting on the possiblity to port OpenGL on an ARM architecture. ARM (www.arm.com) is a microcontroller which is particularly devoted to signal analysis functions. I would like to transform ARM in a graphics accelerator. Anyway, is there a standard specification which I should follow to port openGL to non standard architecture like ARM?

Thank you so much.
Giancarlo Amati

I don’t see the point in creating many topics for the same subject. As Overmind said in the other thread, take a look at mesa-3d and try to port it to ARM. Mesa has linux drivers e.g. for radeon, so the hw driver infrastructure is there.

Look for OpenGL ES software implementations (e.g. Vincent).