View Full Version : Non-NVidia shadow mapping options?

08-20-2003, 08:02 AM
What are my options on other companies' boards for shadow maps that are greater than the size of the application window?

Right now I'm using 2048x2048 pbuffers with DEPTH_COMPONENT_NV.

I suppose I'm only interested in ATi and 3D Labs.


Tom Nuydens
08-20-2003, 09:01 AM
You can do a glCopyTexSubImage2D() from the pbuffer instead of using WGL_NV_render_depth_texture.

-- Tom