I’m trying to demo my app on a Voodoo3 and for some strange reason textures aren’t displaying. They work on a 3Dlabs and a nVidia card, but not here.
Whats up with that?
(I’m using arrays to store all my data and glDrawElements - does 3dfx have a problem with that?)
Also - is it possible that its because I’m doing windowed rendering? Supposedly OpenGL reports I’m using the 3dfx ICD - but its running about as fast as the software driver (which works with textures btw).
Originally posted by mandroka: I am not sure about the capabilities of voodoo 3, but have you checked the size of your textures? (GL_MAX_TEXURE_SIZE)
Doesn’t matter much, as the textures work, only with GL_MODULATE. Using GL_DECAL causes no textures to be displayed on the Voodoo3’s. Just a crappy little card, thats all.
I am running a Voodoo 3 3000. I just went back into an app I wrote several months ago and confirmed that the behavior for glTexEnvi with GL_BLEND, GL_MODULATE and GL_DECAL are all distinct and that they all function.