lighting problem in movement

hi,

for some reason, my lighting which will show below is moving when the world object is moving. for example, if i press the up arrow key to move up in my environemnt, the light moves also wrt to the object.

here is what i did in init()

// lighting resources
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 60.0 };
GLfloat light_position[] = { -10.0, 5.0, 1.0, 1.0 };
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);

glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position); // this defines position
glEnable(GL_LIGHT0);
// Turn on a light with defaults set
glEnable(GL_LIGHTING);
// Turn on lighting
glEnable(GL_COLOR_MATERIAL);

and i never change it.

any help is appreciated

thank you

Is the beginner board so deserted that there are no questions answered there? Should the boards be collapsed?

Your problem is that you don’t re-specify the light when your modelview and/or orientation of your object changes.