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3IB
07-25-2005, 08:59 AM
Ok, hmmmm :confused: , as I understand it, with NV_pixel_data_range I can specify pixel data as entry point to vertex data (such as vertex arrays) without data copying taking place.
But... I don't own an nvidia card... is there something I can use instead? GL_EXT...? GL_ATI_...?

I read in a paper that there was a beta implementation of "Super Buffer" by ATI... anybody knows if this is available somehow?

Thanks! :)

knackered
07-25-2005, 09:54 AM
Pixel Buffer Objects. PBO.

3IB
07-25-2005, 01:44 PM
Originally posted by knackered:
Pixel Buffer Objects. PBO.Ok, thx.... reading SGI info...