importing 3dsmax model into my opengl app

Hi all,

I have created a 3d model in 3dsmax 4.2 for
my opengl simulation. But now i was looking for a way to get this model actually in my app. It seems this is a topic you can’t find very much on the net.
Does anybody know a URL where to start looking?

greets

Hi
I found something which might interest you.
follow this link
http://www.opengl.org/developers/faqs/technical/miscellaneous.htm

and look for

24.039 Where can I find 3D model files?

I havent tried it myself. Do let me know if this helps.
Regards
Alien

There is not so much to discuss, thats why you dont find that much about it. Only animation / skinning can be tricky.
Why dont you export to .ASE, it is in text format and there you have it all.

fritzlang

Here is a link that might help you: http://www.gametutorials.com/download/CodeDump/3DS_ImportCode.zip

Thanks for the links, they’re pretty useful.
I think i’m going to write my own little importer
now i know the 3ds file format.

thanks guys

animation/skinning is impossible in 3DS format … You have to manually animate your character ( no skeleton animation help here ) …

There is keyframing in 3DS, but I didnt bother implementing this for my 3DS importer.

And what’s more, 3DS is a closed format so supporting it is a problem.

V-man

I like to use Spider3D to load my static 3ds files. You can get it here: http://www.spider3d.com

What’s really cool is that it’s open source and is always being worked on so it can become the best GDK(Game Development Kit) in the word !!!

That was a shameless plug BTW .

[This message has been edited by WhatEver (edited 12-19-2002).]