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Quirus
12-13-2002, 12:36 AM
Hi all,

I have created a 3d model in 3dsmax 4.2 for
my opengl simulation. But now i was looking for a way to get this model actually in my app. It seems this is a topic you can't find very much on the net.
Does anybody know a URL where to start looking?

greets

alienguitar
12-13-2002, 02:39 AM
Hi
I found something which might interest you.
follow this link
http://www.opengl.org/developers/faqs/technical/miscellaneous.htm

and look for

24.039 Where can I find 3D model files?

I havent tried it myself. Do let me know if this helps.
Regards
Alien

fritzlang
12-13-2002, 04:19 AM
There is not so much to discuss, thats why you dont find that much about it. Only animation / skinning can be tricky.
Why dont you export to .ASE, it is in text format and there you have it all.

fritzlang

Sektor
12-13-2002, 09:04 AM
Here is a link that might help you: http://www.gametutorials.com/download/CodeDump/3DS_ImportCode.zip

Quirus
12-19-2002, 02:23 AM
Thanks for the links, they're pretty useful.
I think i'm going to write my own little importer
now i know the 3ds file format.

thanks guys

jubei_GL
12-19-2002, 05:35 AM
animation/skinning is impossible in 3DS format .. You have to manually animate your character ( no skeleton animation help here ) ..

V-man
12-19-2002, 05:57 AM
There is keyframing in 3DS, but I didnt bother implementing this for my 3DS importer.

And what's more, 3DS is a closed format so supporting it is a problem.

V-man

WhatEver
12-19-2002, 12:06 PM
I like to use Spider3D to load my static 3ds files. You can get it here: http://www.spider3d.com

What's really cool is that it's open source and is always being worked on so it can become the best GDK(Game Development Kit) in the word http://www.opengl.org/discussion_boards/ubb/wink.gif!!!

That was a shameless plug BTW http://www.opengl.org/discussion_boards/ubb/smile.gif.

[This message has been edited by WhatEver (edited 12-19-2002).]