View Full Version : Augmented Reality outline. OpenGL's part. Is it correct?

08-31-2006, 02:05 AM
Hi to all,

im trying to write an application of Augmented Reality.

This is my outline for the part of the representation of the object 3d with OpenGL:


As you see, I have two posibilities for the second frame and subsequent, so before continuing with the code, does anyone want to give me any recomendation, opinion, "approve" it, or just insult me? :)

09-07-2006, 07:17 AM
I'd be willing to insult you, but I suspect you were really just kidding about that.

To be honest, I'm not sure what you're talking about, or what you're asking for.

For what it's worth, you have my stamp of approval for the go-ahead.

09-11-2006, 04:14 PM
I think he was not kidding :)

For AR, to my understanding, you match your real camera's parameters to match openGL's projection matrix and then match the modle-view matrix the recovered real camera's position and orientation. Of course you need to choose a common reference world corrdinate system for transofrmation.

You might refer ARToolkit for implementation details.