Liso

10-08-2002, 07:48 AM

Hi, I just made a beizer curve algorithm but I've a problem becouse the lines ( with GL_LINE_STRIP ), are corrupted like some pixel don't put.

I don't know what would be the problem, some idea?.

This is the code:

--

hint: the glBegin & glEnd is out of function.

void listBezier(GLfloat controlPoints[3][3])

{

int precision=32;

float dt,B0,B1,B2,x,y;

float i,omi; // one minus i

dt=(float)1/precision;

for(i=1;i>=0;i-=dt)

{

omi= 1-i;

B0=i*i;

B1=2*i*omi;

B2=omi*omi;

x=B0*controlPoints[0][0]+B1*controlPoints[1][0]+B2*controlPoints[2][0];

y=B0*controlPoints[0][1]+B1*controlPoints[1][1]+B2*controlPoints[2][1];

glVertex2d(x,y);

}

return ;

}

Thanks.

I don't know what would be the problem, some idea?.

This is the code:

--

hint: the glBegin & glEnd is out of function.

void listBezier(GLfloat controlPoints[3][3])

{

int precision=32;

float dt,B0,B1,B2,x,y;

float i,omi; // one minus i

dt=(float)1/precision;

for(i=1;i>=0;i-=dt)

{

omi= 1-i;

B0=i*i;

B1=2*i*omi;

B2=omi*omi;

x=B0*controlPoints[0][0]+B1*controlPoints[1][0]+B2*controlPoints[2][0];

y=B0*controlPoints[0][1]+B1*controlPoints[1][1]+B2*controlPoints[2][1];

glVertex2d(x,y);

}

return ;

}

Thanks.