View Full Version : Flexporter
03-19-2003, 10:19 PM
Anyone been successful with this? I have been trying it but got confused along the way. Does anyone have any examples for using it to export mesh and bone animation data?
03-19-2003, 11:25 PM
AFAIK there are some examples in the SDK, so you might be able to rebuild them and see how it exports stuff.
03-20-2003, 01:00 AM
If you look at the source code of the exporter you can figure out the meaning of the data...
My only problem is I can't export skeletal animation with flexporter. Is there anyone who was able to export skeletal animation data? If so could you tell me what kind of animation did you use?
03-20-2003, 05:13 PM
Yeah I have been able to get verts and normals and what not but I am having the hardest time figuring out all the biped stuff.
03-21-2003, 01:14 AM
You can export biped animation? http://www.opengl.org/discussion_boards/ubb/smile.gif Can you please send me a simple biped animated model, so I can help you figure out all the stuff... http://www.opengl.org/discussion_boards/ubb/biggrin.gif
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