Hi there,
i’ve been experimenting with nv_point_sprite’s and if i use “normal” mode with
-> glEnable (GL_POINT_SPRITE_NV)
-> //draw some points
-> glDisable (GL_POINT_SPRITE_NV)
everything works well. But i have to change the appearence of the sprites with my cg vertex shader and later with my fragment shader dubios things happen. The main problem here is that they have the same size, no matter what the distance of the viewer is.
Has anybody out there an idea, or experiences in programming with point sprites and shaders ??