View Full Version : Multitexturing and Vertex Arrays

04-04-2003, 12:01 PM
I was wondering, is there any way to use Multitexturing and vertex arrays, at the same time? And if it is possible, how?
Thanks in advance.

04-04-2003, 12:33 PM
use glClientActiveTexture(ARB) to switch texture units, then the standard glEnableClientState and glTexCoordPointer to assign a texture coordinate array to that texture unit.

04-04-2003, 12:56 PM
Thanks alot!
BTW, is there any place where I can download a manual with the 'new' stuff, like a guide to the extensions, with examples, etc?
SO far, I am using the OpenGL programming guide, but it is kind of old...

04-04-2003, 04:27 PM
http://www.opengl.org/developers/documentation/version1_4/glspec14.pdf http://oss.sgi.com/projects/ogl-sample/registry/ http://developer.nvidia.com/ http://mirror.ati.com/developer/index.html http://www.google.com