I am looking around in center of a textured cube.
Using …
glRotatef(aX,1,0,0)
glRotatef(aY,0,1,0)
If aY is near of n180 i get ~23 FPS
and if aY is near of n180+90 i get ~93 FPS.
What is causing this?
Other info :
a) Evry side has the same mipmap texture.
b) If i disable texturing i get ~140 FPS at evry aY (and aX) value.
c) I have lighting enabled with one light at eye point
Humm… Entering the “Twilight zone” ?
More seriously, we may help if you send in a larger piece of code. Might be a “newbie-only bug that can defeat a super-coder”…
You said you win some fps ? How ? (with
such a simple scene???)
Are you sure of your method of measuring fps ?