I have a geforce2 MX and it only supports 2 texture units. Does anyone know how many units are supported on the regular geforce2s? How about the geforce3?
2 and 4 respectively. Though I think there is some performance penalty for using 4 on the Geforce3. Not as much as a second pass, though.
– Zeno
ughm… i didn’t know geforce 2 had only
2 multitexture units… are you sure?
Originally posted by beavis:
ughm… i didn’t know geforce 2 had only
2 multitexture units… are you sure?
I thought it had 4 as well.
2 texture units, 4 pixel pipelines.
So it can draw 4 pixels at once, but with only 2 textures each.
j
On both the ultra and the pro here at work,
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &n);
returns
n == 2
Incidentally, this is one of the areas the Radeon beats the Geforce 2…it has 3 texture units.
– Zeno