I’m building a particle system for my final year project at University and currently it’s all working fine with standard GL_POINTS but I’m wanting to switch to using OpenGL 2.0s point sprites.
I’ve got the new Redbook and it mentions to do “glEnable(GL_POINT_SPRITE);” but this fails. I’m assuming the reason for this is because I’m still developing using the 1.4 library.
How can I get hold of and install OpenGL 2.0? I’m running Visual Studio .NET 2003.
To install OpenGL 2.0, you only need to install the newest driver for your GPU. Use glGetString(GL_VERSION) to determine which OpenGL version you have installed.