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dilectio
09-09-2002, 09:48 PM
I have done shadow using shadow volume technique. Now the question is how do i pre-generate shadows (casting the shadow to textures in my scenery) so that i do not have to calculate shadow all the time. Or is there other efficient ways considering my scene does not changes dynamically?

Sundy
09-10-2002, 10:20 AM
Use Lightmaps if your scene does not changer, or use SVBSP trees or Beam Trees if you would still like to use stencil volume shadows.

-Sundar