View Full Version : BSP Trees
09-14-2000, 05:12 AM
What *exactly* are BSP trees. Somewhere I saw them used for collision detection, somewhere else for removing polygons that are far away from the camera. I think Q3 and Half-Life use it. If anyone has a link or an explanation, thanks in advance!
09-14-2000, 07:48 AM
Here is a link, it seems quite comprehensive for a beginning though I only threw an eye on it http://www.opengl.org/discussion_boards/ubb/wink.gif
09-14-2000, 08:37 AM
This post a few months ago was useful:
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