View Full Version : FBO and Multisample

01-17-2007, 06:01 AM
I am working in a new application where I have to render the scene into a framebuffer object. I would like render it using the multisample extension to reduce the aliasing. The framebuffer attaching point are colour, depth and stencil buffers but I would like to know If I could attach sample buffers, and render into the framebuffer object using the multisample extension.

01-17-2007, 06:21 AM
It is pretty well summarized in the multisample extension spec... You will have to create multisampled renderbuffers with color, depth and stencil (or one packed depth/stencil) using the RenderbufferStorageMultisampleEXT, bind them to your framebuffer, render a scene and then blit it to the final framebuffer. I don't think that you will get lots of response, because this extensions are very new and only few people tried them out yet... I wanted to do it since I got my new card, but I haven't got any time during the last month :-(

01-18-2007, 02:10 AM
Thank you very much.
That is what I was looking for.