Im working on a simple 2D avatars in 3D environment engine and need to somehow compress the large amounts of texture data so I can fit it all into the GFX card.
Is there any good tutorials about how to use texture compression with OpenGL 1.3+ (since I read in the specs that its now part of the official OpenGL and no longer just an extension).
Since I didnt find any tutorials on the net nor any descriptions of functions that would have helped my I guess this is in the right place at “Advanced”. Thanks alot for any help you can give.