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eric_cartman
07-16-2002, 01:52 AM
Hi,

where can i find some samples on per-pixel attenuation using volume textures?

i have just one example from ati, and it doesn't run well.... (i have a gf3 ti200) the attenuation looks pretty weird.

tks in advance
eric cartman

AdrianD
07-16-2002, 10:48 AM
gf3ti200... wasn't it a low-cost gf3 with the featureset of a gefroce2 ?
which would mean(i'm really not sure): no 3d texture support...

Zeno
07-16-2002, 11:04 AM
No, the GF3 Ti200 is just a slower version of the normal GF3, I'm pretty sure it has the full GF3 featureset. NVIDIA didn't start their new, more confusing, naming scheme until GF4 series http://www.opengl.org/discussion_boards/ubb/wink.gif

Unfortunately, I don't know of any other per-pixel attenuation demos that use 3d textures besides the ATI one.

-- Zeno

eric_cartman
07-16-2002, 11:13 AM
hi,

gf3 ti2000 supports volume textures...
anyone? plz.. ?

tks for your attention
cartman

NitroGL
07-16-2002, 05:17 PM
Maybe it's a bug in the texture coord gen on the GF3...