Reflections with OBJ files...

Hello,

I am working on a project called glChess (glChess download | SourceForge.net [the site is way out of date]), and we are currently working on rewriting the codebase. We would like to add support for external models using the OBJ format. We also want the pieces to be reflective, in order to simulate the appearance of silver, gold, etc. We have the code to load the model; now, how do we make the pieces reflective?

Thanks much.

Robert

Have a look at the home page for Opengl.org - there was a reflection demo posted today. You could also look at the reflection demos on the nVidia developer site (and no doubt ATI has a heap of them too).

Look for environment mapping documentation, spheremap and cubemap.