How do I do this in OpenGL? If the camera position is x,y,z, what do I do to the texture matrix to make my cube map move? (I am using GL_REFLECTION_MAP). I have experimented, A LOT, with normals, moving the texture matrix, using EYE_LINEAR projection modes, and I am not getting anything close to what I want.
Most explanations I read say to rotate the texture matrix by the camera rotation. This makes no sense. The reflection should only change with position, not camera angle.
Most explanations I read say to rotate the texture matrix by the camera rotation. This makes no sense. The reflection should only change with position, not camera angle.
If that’s too “technical” for you to figure it out on your own, how about just trying it, rather than saying “it makes no sense” ?