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CyBBe
03-11-2000, 10:23 PM
How do I play sounds in CPP? Whats the command? I know it ain't a opengl question, but usually game programmers know much about this stuff too...

I hope so anyway...

mike j
03-11-2000, 11:51 PM
you have to have a sound library to handle all of the necessary routines...
either you code one yourself or you use one
written by someone else

DirectSound is an probably a good choice
if your coding for Win32.. there are others
for different platforms

there is also a promising library that is
being built which is very similar in concept
to OpenGL - its a cross platform 3D library
for sound
check it out at www.openal.org (http://www.openal.org)

Inquisitor
03-12-2000, 09:25 AM
The "PlaySound" function defined in <mmsystem.h> may do well for your purpose.
It's as simple as that:
- PlaySound("wavefile.wav",0,SND_ASYNC|SND_FILENAME)
for playing wavefiles directly.
- PlaySound((char*)snd_addr,0,SND_ASYNC|SND_MEMORY)
for playing a wavefile loaded into memory.
For more complex stuff (e.g. surround-sound etc.) you'll have to stick to DirectSound.

CyBBe
03-13-2000, 11:20 AM
thanx, I'll try that...

Marc
03-14-2000, 04:35 AM
For playing digital music, you can use the Midas Sound System. This library can play the *.MOD *.S3M *.IT *.XM ... music-formats. I think it is able to play single sounds, too. Setup is really simple but if you like you can also choose, which sound output should be used (DirectSound ...).

Marc