Hey there good (and pretty smart) people.
I am doing a volume rendering using raycasting, and would like to update my volume texture interactivly. So my first thougth was to use a 3d FBO. Which i have used a lot in 2d.
When initializeing the 3dFBO i get no errors , but it just dosent draw anything into the volumetexture. Does anybody know why?
Is glFramebufferTexture3DEXT supported yet, i am
using a nvidia 6600 graphics card.
Thanks for a nice forum