Is there a way to add an offset to the mipmap picking algorithm?
I mean, while a textured polygon is rendering, a certain mipmap is picked using an algorithm. Is it possible to offset this “value”.
V-man
Is there a way to add an offset to the mipmap picking algorithm?
I mean, while a textured polygon is rendering, a certain mipmap is picked using an algorithm. Is it possible to offset this “value”.
V-man
Sure: http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_lod_bias.txt
If you want to clamp lod levels (you know you want to), have a look this: http://oss.sgi.com/projects/ogl-sample/registry/SGIS/texture_lod.txt
Ouch, twenty seconds late
[This message has been edited by zeckensack (edited 06-13-2002).]
great! Too bad we don’t have control over the dimensions of the textures.
Is it possible to create any mipmap we want for example:
500 x 500
400 x 400300 x 300
and so on…
The texture rectangle from NV can do this or is it just for uploading non_power_of_2 textures for level 0?
V-man