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View Full Version : Quake3 BSPs and Collision Detection



GLCoder
10-19-2002, 02:09 PM
Hi i can load bsp's of quake III
i can do frustum culling and bsp tree visibility tests...

is anyone do collision detection with planes but i want to code sliding too...

i do it with hard way... i code a collision engine and works but i am working with leafs and speed ups... so planes maybe my independence...

i am waiting replys....

thanks