View Full Version : OpenGL formats in different modes

03-15-2001, 11:19 PM

Is it possible to find out what OpenGL formats are available in all modes not really switching to them because it's too long and unpleasant method. I know under Direct3D it's possible.
Is there any valid assumption like for example: for all 32bit modes OpenGL format set is the same and etc.


03-16-2001, 12:41 AM
No, pixelformat enumeration results depend on the actual display settings. The number and types of pixelformats rely on the available frame buffer memory and HW possibilities in the chosen color depth.