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LoLJester
01-26-2002, 01:26 PM
Hello everybody!

Can anybody point me to a good Vertex Program compiler, please????

I have the Vertex Shader compiler (vsa.exe) from DirectX and also the "dxvs2oglvp" converter, but I need a VP compiler so I don't have to go through all the conversions.

Thank You in advance. http://www.opengl.org/discussion_boards/ubb/smile.gif

Nutty
01-26-2002, 03:42 PM
huh? Since when could you compile VP programs offline??



but I need a VP compiler so I don't have to go through all the conversions.

What "conversions" exactly? If you have a load of DX vertex shaders, then use the dx 2 ogl convertor by nvidia, and just pass the strings down to the driver. The driver does the actual compilation itself. (Though I would think of it more as assembling, given the look and syntax of the language)

I fail to understand what it is you actually want.

Nutty

LoLJester
01-26-2002, 05:39 PM
Hi, again...

I'm talking about OpenGl's "!!VP 1.0" assembly programs.

There are the "vs 1.0" DX vertex shaders and OGl's Vertex Programs "!!VP 1.0"(NVBrowserEffects has some Effects using both type of programs.)

What I want is a program that can compile and Debug the VP program(s) without executing an entire OGl code.
I want the program to be able to tell me that this and that is not allowed here, and/or there, and "error in Line #", and so on.

I'm still new with VP programs, so I need to know if certain things are allowed in some parts of a certain assembly code or not.
I don't want the program to work, just to know what's allowed.

Whewwwwww....!!!!(sign of relief)

I hope this makes more sense.

Thanks for your quick response, though!

Cheers! http://www.opengl.org/discussion_boards/ubb/wink.gif

Nutty
01-27-2002, 02:36 AM
ahhh I see now. Well it wont actually compile the VPs, cos you'll still have the same code as before it went in. Basically you want a VP verifier, to make sure it's all legal and no syntax errors, yes?

You could quite easily write one yourself, Just write a small gl program, that doesn't bother opening windows etc, but instead takes a vp program file on the command line, and attempts to send it down to the driver, it the load program function fails, there is a token called GL_PROGRAM_ERROR_POSITION_NV, which when used as a parameter of glGetInteger() (I think) allows you to get the line number of the VP which has the error.

You could then print out the offending line.

Nutty

LoLJester
01-27-2002, 10:31 AM
Thanks.
http://www.opengl.org/discussion_boards/ubb/wink.gif