Is there a matrix I can multiply onto the modelview matrix to distort the world? I know how to shear the world, but I want something that’s not uniform like shear. (For creating refractions.)
This is what I mean by distort:
Shear: (angle ‘a’)
----
/ /
/a /Distort: (different angle ‘a’ and angle ‘b’)
| /
a /b
Is this possible?
Thanks.
[This message has been edited by atnak (edited 05-21-2003).]