Have anyone else had any problems with using LIGHT1 in NVIDIA drivers.
LIGHT0 is OK. Everything seems gray and darker when lit by LIGHT1.
This is the properties I have set:
GLfloat ambient[] = { 0.4f, 0.4f, 0.4f, 1.0f };
GLfloat diffuse[] = { 1.0, 1.0f, 1.0f, 1.0f };
GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat exp[] = { 0.1f };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_AMBIENT, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, specular);
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 15.0f);
glLightf(GL_LIGHT0,GL_CONSTANT_ATTENUATION, 1.0f);
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f);
glLightf(GL_LIGHT0,GL_QUADRATIC_ATTENUATION, 0.0f);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, spotDirection);
glLightfv(GL_LIGHT0, GL_SPOT_EXPONENT, exp);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_AMBIENT, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, specular);
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 15.0f);
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f);
glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
glLightf(GL_LIGHT1,GL_QUADRATIC_ATTENUATION, 0.0f);
glLightfv(GL_LIGHT1, GL_POSITION, position);
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spotDirection);
glLightfv(GL_LIGHT1, GL_SPOT_EXPONENT, exp);
glEnable(GL_LIGHT1);
Is this a driver bug? Or am I doing something wrong.