Is it possible to use auxiliary buffers in Windows with an nVidia graphic card (TNT2, geforce or geforce2).
I want to store images in these buffers so that I don’t have to redraw them every time I want to display them.
To my knowledge, AUX buffers are not supported on Win32 platforms. But I hope that someone can contradict me.
That’s what I thought !
And I also hope someone can contradict you !
I plan to implement them eventually, but I can only do so many things…
I’d suggest buffer regions instead for now.
- Matt
So I guess I’ll have to use extensions.
Thanx Matt.