View Full Version : GLU: not maintained anymore?

Julien Cayzac
07-13-2002, 01:59 AM
The latest GLU release is 2-year old and is quite deprecated.
Does anyone want to get involved in updating it a bit (individuals or another ARB working group)? When I look at my engine's roadmap, I see many things wich could be done once for all and used by everyone. Is just sucks I must spend several monthes coding things that could be part of the standard.
Many things can go in GLU: view dependant progressive meshes management, connectivity related functions, etc... Everything that lies between the scenegraph level and the vertex level.


07-13-2002, 07:40 AM
Those kinds of operations do not belong in GLU. They belong in some higher-level geometry utility library.

There's a Gnu Triangulated Meshes library if memory serves. I'm sure there's about 10 more opensource mesh projects, of which maybe 1 or 2 actually has any activity :-) Try a quick search on SourceForge, perhaps?

07-14-2002, 04:02 AM
Hmm....GLu could be upgraded.
Yep it's quit old now....
It should be somthing like D3DX for D3D8 ( but please non-OOP http://www.opengl.org/discussion_boards/ubb/biggrin.gifDD ).

07-14-2002, 04:12 AM
Yes, OOP is just terrible, isn't it?

God, it's like the last 10 years never happened....

07-14-2002, 11:49 AM
I have something like GLU. I added some GL relevant functionality. Some of it is already present in GLU, but I wanted to have the float version. Nothing about mesh processing in there. That stuff is elsewhere http://www.opengl.org/discussion_boards/ubb/smile.gif

The thing with such projects is that people are inclined to overcomplicating matters.
I have a VC++ GLU project if you want. Ready to compile from the IDE.


07-15-2002, 12:39 AM
Well....they could add basic 3d math functions to glu ( like vec3, vec4, quaternions and matrices ).
It's kind of tough to write them for a newbie.
Real pain in the ass at the begining to write them ( but wou'll understand whats happening http://www.opengl.org/discussion_boards/ubb/wink.gif

07-15-2002, 12:40 AM
and kackered.
With OOP I meant like C++ http://www.opengl.org/discussion_boards/ubb/smile.gif
Not everybody wants to use C++.
Not everybody wants to use OOP techinueqs.
But I don't want to start C vs C++ flame war.
Everybody uses what he want's, and what he thinks is best.