Bitmap Character Problem

Posted this in toolkits … 4 days and no reply … Trying here instead in hopes that someone has seen this type of artifact and I do not believe that it is a toolkit related problem but some sort of state setting.

http://www.opengl.org/discussion_boards/ubb/Forum10/HTML/000263.html

Anyone seen this artifact when using glutBitmapCharacter(…) ? The upper text is from a textured font and works perfectly, the lower text is from GLUT. The GLUT text flickers and looks jagged … Also, the GLUT text doesn’t show up at all unless GL_FOG is enabled.

Thanks!

Looks strange, are you drawing them on another coplanar surface?

It’s probably just zbuffer interference a.k.a. zfighting.

Move the polys off the surface or use polygon offset.