Ace_Man

03-08-2001, 09:16 AM

Hi,

I am assuming that the chunk address of 4110 is the vertex list in a 3ds file..Can any of you verify that this is true for a 3ds version 4 (not 3 or 3.1) file?

If I have this in my code

ace = fgetc(bin3DS);

ace = (ace | (fgetc(bin3DS) << 8));

if(ace == 0x4110)

cout << "Hooray! found the vertex list";

From all the documentation I've read, the next byte is the total number of vertices of the model. If I read the next byte I never get a corect answer...Perhaps I'm missing something simple here...

Sorry, I know this is more of a C question, but this is all for getting my models in OpenGL. I've written an ASE loader and I wanted to do it a harder way like this..

Thanks

I am assuming that the chunk address of 4110 is the vertex list in a 3ds file..Can any of you verify that this is true for a 3ds version 4 (not 3 or 3.1) file?

If I have this in my code

ace = fgetc(bin3DS);

ace = (ace | (fgetc(bin3DS) << 8));

if(ace == 0x4110)

cout << "Hooray! found the vertex list";

From all the documentation I've read, the next byte is the total number of vertices of the model. If I read the next byte I never get a corect answer...Perhaps I'm missing something simple here...

Sorry, I know this is more of a C question, but this is all for getting my models in OpenGL. I've written an ASE loader and I wanted to do it a harder way like this..

Thanks