yossi

02-18-2007, 02:57 AM

Hello guys,

My question maybe relates more to math and less to 'pure' OpenGL:

Given an input of N vertices of a polygon to the GLU tesselation algorithm, what is the maximum number of vertices / triangles expected? :confused:

My question maybe relates more to math and less to 'pure' OpenGL:

Given an input of N vertices of a polygon to the GLU tesselation algorithm, what is the maximum number of vertices / triangles expected? :confused: