I write some source codes to draw using OpenGL.
Some entitis are 2D, others are 3D. Here is my sample codes:
//initial, light is on.
glDisable(GL_LIGHTING);
…
draw 2d entities.
…
glEnable(GL_LIGHTING);
…
draw 3d entites.
…
I found there is not shading on 3D entities, why? Could anyone give me some suggestions?