I have an inquiry concerning the quake 3 bsp format. I read in the entire file and I put it in the designated structs etc. However, I’m trying to parse the entities lump which stores information such as player spawn points and lights. Now when I dump the entities lump out to a file I get:
{
“classname” “worldspawn”
}
{
“targetname” “t2”
“origin” “488 1032 280”
“classname” “target_position”
}
{
“origin” “24 1032 280”
“classname” “target_position”
“targetname” “t1”
}
{
“radius” “256”
“light” “4000”
“origin” “-280 1336 432”
“classname” “light”
“target” “t1”
}
{
“light” “50”
“origin” “704 768 432”
“classname” “light”
}
{
“classname” “light”
“origin” “704 544 432”
“light” “50”
}
{
“light” “50”
“origin” “480 320 432”
“classname” “light”
}
{
“classname” “light”
“origin” “256 320 432”
“light” “50”
}
{
“light” “50”
“origin” “32 320 432”
“classname” “light”
}
{
“classname” “light”
“origin” “-192 768 432”
“light” “50”
}
{
“light” “50”
“origin” “-192 544 432”
“classname” “light”
}
{
“classname” “misc_model”
“origin” “592 1340 400”
“model” “models/mapobjects/gargoyle1.md3”
“angle” “270”
}
{
“classname” “misc_model”
“origin” “-80 1340 400”
“model” “models/mapobjects/gargoyle1.md3”
“angle” “270”
}
{
“origin” “-192 1024 152”
“classname” “info_player_start”
}
{
“angle” “90”
“classname” “info_player_deathmatch”
“origin” “256 -128 24”
}
{
“angle” “90”
“origin” “256 256 280”
“classname” “info_player_deathmatch”
}
{
“classname” “info_player_deathmatch”
“origin” “256 768 344”
“angle” “90”
}
{
“classname” “info_player_deathmatch”
“origin” “704 832 152”
“angle” “225”
}
{
“origin” “704 880 144”
“light” “50”
“classname” “light”
}
{
“classname” “light”
“light” “50”
“origin” “-192 880 144”
}
{
“angle” “225”
“origin” “-192 832 152”
“classname” “info_player_deathmatch”
}
{
“classname” “light”
“origin” “64 1520 316”
“light” “300”
“_color” “1.0 1.0 .75”
}
{
“_color” “1.0 0.0 0.0”
“light” “300”
“origin” “448 1520 316”
“classname” “light”
}
{
“origin” “-248 1288 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “-276 1312 188”
}
{
“origin” “-248 1336 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “-224 1312 188”
}
{
“origin” “-249 1311 128”
“model” “models/mapobjects/kmlamp1.md3”
“classname” “misc_model”
}
{
“classname” “misc_model”
“model” “models/mapobjects/kmlamp1.md3”
“origin” “-25 1495 128”
}
{
“origin” “0 1496 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “-24 1520 188”
}
{
“origin” “-52 1496 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “-24 1472 188”
}
{
“origin” “536 1472 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “508 1496 188”
}
{
“origin” “536 1520 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “560 1496 188”
}
{
“origin” “535 1495 128”
“model” “models/mapobjects/kmlamp1.md3”
“classname” “misc_model”
}
{
“classname” “misc_model”
“model” “models/mapobjects/kmlamp1.md3”
“origin” “759 1311 128”
}
{
“origin” “784 1312 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “760 1336 188”
}
{
“origin” “732 1312 188”
“light” “70”
“classname” “light”
}
{
“classname” “light”
“light” “70”
“origin” “760 1288 188”
}
{
“radius” “256”
“target” “t2”
“classname” “light”
“origin” “792 1336 432”
“light” “4000”
}
{
“light” “50”
“origin” “792 1336 432”
“classname” “light”
}
{
“classname” “light”
“origin” “-280 1336 432”
“light” “50”
}
Can anybody help explain the meaning of this to me? Any help or advice would be helpful. I’m especially interested in retrieving player spawn points. Thanks