View Full Version : NV_depth_clamp and GL_SELECT mode

04-13-2005, 06:55 PM
When I render some geometry in GL_SELECT mode with depth clamp turned on, the depth values returned in the pick buffer are always 0.0. Is there some conflict between select mode and depth clamp, or a known bug perhaps? Thanks.

Geforce 4 4200 with 61.77 drivers.