Is there an ‘invalid’ texture name that glGenTextures will never return? Oh, say 0 (zero) or 0xffffffff? Will glGenTextures start at zero or one and then work its way up?
glGenTextures should never return zero
Is there an ‘invalid’ texture name that glGenTextures will never return? Oh, say 0 (zero) or 0xffffffff? Will glGenTextures start at zero or one and then work its way up?
glGenTextures should never return zero