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jcabeleira
08-05-2003, 07:31 AM
i'm trying to put the carmack's reversed shadow volume algorithm working on my engine put i've got a problem concerning the self-shadowing of the object since i don't now how the capping works and how it should be done.

for now, the objects only do correct self-shadowing in some perspectives.

one more thing, can any one tell me where can i download the "robust shadow volumes" paper from Nvidia from other site than Nvidia's because i'm having some troubles downloading papers from that site.

Eric Lengyel
08-05-2003, 09:53 AM
I've written a very detailed article about all of this for Gamasutra:

http://www.gamasutra.com/features/20021011/lengyel_01.htm